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Design-first digital studio
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  • +351 21 400 2892
Capabilities

Four things we do

LOUDLY.

Everything below is delivered by the same twenty-four people. Nothing is farmed out, and nothing waits in a queue behind a bigger client.

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01

Brand identity

Naming, wordmark, colour, type and the motion signature that carries them. We deliver a book your team can apply without calling us, plus the source files.

See identity work
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02

Digital product

Research, flows, interface and a component library engineers actually build from. Shipped as a working front end, not a folder of screens and good intentions.

See product work
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03

Motion and 3D

Launch films, real-time renders and cutdowns produced in-house from board to grade — so the hero product can still change two days before the premiere.

See the reel
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04

Campaigns

Art direction, production and rollout across out-of-home, social and retail. One idea, stretched to forty applications without losing the shape of it.

See campaign work
How it runs

Four weeks to

LIVE.

Week 1 · Listen

A half-day workshop, an audit of what you already have, and one page that says what the project is actually for.

Week 2 · Build

The chosen route gets made — identity, interface or film — with a working review every Thursday at four.

Week 3 · Prove

We test it where it will live: on a phone, on a shelf, at fifty metres. Then we fix what the test broke.

Week 4 · Hand over

Files, fonts, licences and two training sessions. Ninety days of support start the day you go live.

In every engagement

  • A named producer and a shared channel
  • Weekly working reviews, never a big reveal
  • Source files, fonts and licences handed over
  • Ninety days of post-launch support

What we say no to

  • Unpaid pitches and spec creative
  • Retainers with no defined output
  • Projects with more than three approvers
  • Deadlines that were already impossible

Before you

ASK.

Identity work starts at £38,000, digital product at £60,000 and a campaign at £45,000. We quote a fixed fee against a fixed scope after the first call — no day rates, no change orders.

Usually three to four weeks out. We run four projects at a time and never overlap two builds, which is the only reason the weekly reviews stay honest.

Often. We are happiest when there is someone on your side who owns the brand after we leave — the handover is built around that person, and the training sessions are for them.

The people you meet on the call. Nothing is farmed out to freelancers or a network shop, and the producer who scopes your project is the one who runs it.

Yes — a motion package on someone else's identity, or a front end on an existing design system. We will say so if the part you want cannot carry the result you are after.

Ninety days of support are included: bug fixes, small adaptations and one round of rollout assets. After that most clients move to a light quarterly retainer, but nobody has to.

Get started

Bring us theawkward one

The launch nobody can agree on, the category everyone sounds the same in, the deadline that looks impossible. Those are the good calls.