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Design-first digital studio
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  • +351 21 400 2892
The house
SINCE 2006.

Twenty-four peopleand one very loud room

We started in a garage in 2006 with a borrowed projector and a name we had to shout over the traffic.

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One floor, no departments

Strategists sit beside 3D artists who sit beside engineers. Nobody hands anything over a wall, because there is no wall — which is why our films are built by the people who wrote the idea and our sites are built by the people who drew them.

  • Rua da Bica 71, Lisbon
  • 24 people, 9 nationalities, 1 espresso machine
  • An in-house film and render suite
The road so far

Ten years of

LOUD.

Five milestones, one direction. Drag the rail to move through the decade.

2006

Founded in a garage

Two designers, one borrowed projector, and a name shouted over the traffic.
2012

First global client

A sneaker label in Tokyo took the bet; the campaign ran in nine countries.
2017

Team of twenty

Strategists, 3D artists and engineers under one very loud roof in Lisbon.
2022

Studio of the year

The industry finally said out loud what our clients had been whispering.
2026

The new vision

Immersive worlds and real-time brands — the next decade starts here.
Who you will meet

The people who answer the phone

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Inês Baptista

Founder · Creative Director
Started the studio in a garage and still writes the first line of every pitch.
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Tomás Ferreiro

Partner · Design Lead
Draws the identity, argues for the ugly option, and is usually right about it.
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Yara Okonjo

Head of Production
Owns the calendar. If a date has been promised to you, she is the reason it holds.
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Davi Rennó

Technical Director
Builds the WebGL, then spends a week making it run on a four-year-old phone.

How we

WORK.

Three rules, written on the wall in 2006 and never revised. They are the reason clients come back and the reason we occasionally lose a pitch.

  • Braver beats louder. Volume is cheap; a decision nobody else would make is not.
  • Show the work weekly. A big reveal is a way of hiding, and it always costs the client.
  • Build what we draw. If we cannot ship it, we do not present it.
Next build

We are hiring,and we are listening

Two studio roles are open and the door is open wider than that. Send work, send a question, or send a brief.